Thunderbolt

Thunderbolt b2

a2 update changelog:

- Completely redid the back area of the main house area.
- Moved the small health to be further back.
- Widened the back area corridors to make it less spammed.
- Made the windows in the central building smaller by dividing them into 2 small ones one each side (as opposed to one big one on each side). This means players can no longer stand on the window ledges.
- Added a new ramp to the outside route to the house.
- Moved the small health outside the house slightly forward.
- A new flank route has been added behind the outside health. It can be accessed from the mid point or from the small corner buildings.
- Added a water pit at the center of the new flank route.
- Added stairs behind the point which lead to a small upstairs area. It currently doesn't lead anywhere, but it has some detail and it can be used to regroup. Minimal detailing was added here.
- Added some small height variation under the bridge.
- Lowered the spawn ceilings and spawns now have slightly better lighting.
- Upgraded the medium ammo right outside spawns to full ammo, as well as the small ammo in the corner buildings to a medium. This should help engineers to be more viable.
- Added some minimal detailing to help gameplay. This includes some barrels to allow scout to double jump onto the opposing team's bridge from the outside entrance to the building at the mid, as well as arrow signs in the route towards mid, which shows the player that there are two main routes to go from there. Glass has been added so players can see the other side of the wall from there.
a1a update changelog:

- Added a wall to the edge of the back centre portion of the map. Before the skybox extended all the way down. The introduction of this wall stops soldiers having a disadvantage as their rockets would not benefit from splash damage
- Added hazard tape around the point to clearly mark the capture zone.