Refresh: Steel

Refresh: Steel f12

Credit to Hondjo and Bereth for their work on this version

  • Fixed headbug exploit into Red B Spawn.
  • Fixed tele safe spot in Red B spawn.
  • Fixed floating lamp on A.
  • Fixed miscellaneous visual bugs.
  • Improved clipping and splash on C pipes.
  • Improved area outside D spawn.
  • Reverted back some decorative beams around map.
Credit to Hondjo and Bereth for their work on this version

  • Fixed 'Ice-Skating' on the glass in deathhall.
  • Improved splash handling across the map.
  • Changed BLU setup gate to B to face the correct way.
Credit to Hondjo and Bereth for their work on this version

  • Fixed busted fridge on RED E spawn.
  • Improved clipping near RED E spawn.
  • Improved clipping in BC connector.
  • Improved blockbullets on stairs across the map.
  • Improved blockbullets on windows across the map.
  • Removed collision on some lights across the map.
Credit to Hondjo and Bereth for their work on this version

  • Fixed death pit kill trigger.
  • Miscellaneous small fixes.
Credit to harris0n for his work on this version

  • Updated the clipping on the planks inside the shed on the B highground.
  • Updated the clipping under the speakers on the B highground.
  • Updated the clipping behind the box at the end of deathcorridor.
  • Updated the clipping around the outside of the B highground.
  • Updated the clipping on the stairs inside bluespawn leading to A.
  • Added a grate to fill in the hole above the area between red's forward spawn exit and BEC/wishbone.
Credit to harris0n for his work on this version

  • Fixed collision on all Red Spawn shutters, The clipping on the staircase in Death Corridor and some miscellaneous textures that were incorrectly alligned throughout the map.
  • Improved the rockwall in the connector from Lobby/Whiteroom to D.
  • Applied blockbullets to the front of the metal shed on A and Clipbrushes to the dirt around B
Credit to harris0n for his work on this version

  • Fixed being able to shoot through the red spawn doors.
  • Fixed texture misalignment near the trolley in white room.
  • Fixed increased Damage of Kill Triggers (500 -> 1000) to prevent exploit of overhealed FoS Heavy on E.
  • Merged all kill triggers into one in the bottom of the pit on E.
  • Made all chickenwire textures the same size and rotation to maintain consistency.
  • Adjusted the ladder leading to the top of the shack on B.
  • Changed the clipping on the planks in the house on highground to a blockbullet on B.
  • Removed solidity from the lamp in the house on highground on B.
  • Smoothed out the ground around the small ammopack near the truck on B.
  • Flipped the lantern in Red dropdown on B.
  • Added the arches back near the resupply cabinets in blue spawn.
  • Replaced all patch overlays under health and ammo with func_illusionary ones so they are always visible.
  • Adjusted the glass in front of the rock wall (will be updating this detail further in a future version) in white room.
  • Compiled using Fubar's BSPreveal.
Credit to harris0n for his work on this version

  • Small update to fix pit related deaths causing players to die as soon as they respawn.
  • See that explanation here.
Credit to harris0n for his work on this version

  • Replaced the chickenwire on E with metalgrate texture to fit better thematically.
  • Fixed clipping in the A - Whiteroom/Lobby connector.
  • Reworked Blu's spawns so that you will now players spawn an equal distance from each other and with a better chance of having a good spawn.
Credit to harris0n for his work on this version

  • Removed solidity from all railings.
  • Fixed clipping on some overhead props in BEC and C.
  • Adjusted some texture work on B and D to limit the amount of chicken wire used throughout the map.
  • Fixed pyro being able to shoot through the door on A as well as most projectiles and hitscan being able to shoot through the sides.
  • Made the staircase on C and the full hp house on A on grid.
  • Finally added cubemaps.