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Credit to
Hondjo and
Bereth for their work on this version
Fixed headbug exploit into Red B Spawn.
Fixed tele safe spot in Red B spawn.
Fixed floating lamp on A.
Fixed miscellaneous visual bugs.
Improved clipping and splash on C pipes.
Improved area outside D spawn.
Reverted back some decorative beams around map.
Credit to
Hondjo and
Bereth for their work on this version
Fixed 'Ice-Skating' on the glass in deathhall.
Improved splash handling across the map.
Changed BLU setup gate to B to face the correct way.
Credit to
Hondjo and
Bereth for their work on this version
Fixed busted fridge on RED E spawn.
Improved clipping near RED E spawn.
Improved clipping in BC connector.
Improved blockbullets on stairs across the map.
Improved blockbullets on windows across the map.
Removed collision on some lights across the map.
Credit to
Hondjo and
Bereth for their work on this version
Fixed death pit kill trigger.
Miscellaneous small fixes.
Credit to
harris0n for his work on this version
Updated the clipping on the planks inside the shed on the B highground.
Updated the clipping under the speakers on the B highground.
Updated the clipping behind the box at the end of deathcorridor.
Updated the clipping around the outside of the B highground.
Updated the clipping on the stairs inside bluespawn leading to A.
Added a grate to fill in the hole above the area between red's forward spawn exit and BEC/wishbone.
Credit to
harris0n for his work on this version
Fixed collision on all Red Spawn shutters, The clipping on the staircase in Death Corridor and some miscellaneous textures that were incorrectly alligned throughout the map.
Improved the rockwall in the connector from Lobby/Whiteroom to D.
Applied blockbullets to the front of the metal shed on A and Clipbrushes to the dirt around B
Credit to
harris0n for his work on this version
Fixed being able to shoot through the red spawn doors.
Fixed texture misalignment near the trolley in white room.
Fixed increased Damage of Kill Triggers (500 -> 1000) to prevent exploit of overhealed FoS Heavy on E.
Merged all kill triggers into one in the bottom of the pit on E.
Made all chickenwire textures the same size and rotation to maintain consistency.
Adjusted the ladder leading to the top of the shack on B.
Changed the clipping on the planks in the house on highground to a blockbullet on B.
Removed solidity from the lamp in the house on highground on B.
Smoothed out the ground around the small ammopack near the truck on B.
Flipped the lantern in Red dropdown on B.
Added the arches back near the resupply cabinets in blue spawn.
Replaced all patch overlays under health and ammo with func_illusionary ones so they are always visible.
Adjusted the glass in front of the rock wall (will be updating this detail further in a future version) in white room.
Compiled using Fubar's BSPreveal .
Credit to
harris0n for his work on this version
Small update to fix pit related deaths causing players to die as soon as they respawn.
See that explanation here.
Credit to
harris0n for his work on this version
Replaced the chickenwire on E with metalgrate texture to fit better thematically.
Fixed clipping in the A - Whiteroom/Lobby connector.
Reworked Blu's spawns so that you will now players spawn an equal distance from each other and with a better chance of having a good spawn.
Credit to
harris0n for his work on this version
Removed solidity from all railings.
Fixed clipping on some overhead props in BEC and C.
Adjusted some texture work on B and D to limit the amount of chicken wire used throughout the map.
Fixed pyro being able to shoot through the door on A as well as most projectiles and hitscan being able to shoot through the sides.
Made the staircase on C and the full hp house on A on grid.
Finally added cubemaps.