- The submarine now follows a dymanic path simmilar to watergate
- To accomidate for this the map now mirrored
- Opened up a side path to the sub start, giving attackers another way to exit into mid
- Reworked vent into control room, a high ground zone that teams can hold for an advantage with holding the sub during the latter part of its path
-Water level has been lowered to reduce needless time spent getting dynamite
- Sub has been reverted to basic brushwork temporarily to show collision better