Red River x1
100 player single stage payload
Red River is back but this time as payload!
The main goal with the CP version of Red River was to test the map potential of 100 players with a much larger than stock battlefield style layout. While successful in the general idea, the custom 3 control points per area gameplay spread players out a little too much. Converting to this map to payload should fix this problem and fix any pacing issues. There are also a lot of layout additions and changes so its not just a straight conversion from the CP version.
Ive noticed in 100 player payload matches the payload is constantly being pushed at all times so for this first version of Red River I opted for a -very- long cart path. This hopefully vibes well with the large player count.
Cart path timings:
A - 1:44
B - 1:38
C - 2:53
D - 2:37
Total - 8:52
For reference upward total is 5:11
There might be some awkward spots here and there due to the conversion but I needed to test this sooner rather than later.
The main goal with the CP version of Red River was to test the map potential of 100 players with a much larger than stock battlefield style layout. While successful in the general idea, the custom 3 control points per area gameplay spread players out a little too much. Converting to this map to payload should fix this problem and fix any pacing issues. There are also a lot of layout additions and changes so its not just a straight conversion from the CP version.
Ive noticed in 100 player payload matches the payload is constantly being pushed at all times so for this first version of Red River I opted for a -very- long cart path. This hopefully vibes well with the large player count.
Cart path timings:
A - 1:44
B - 1:38
C - 2:53
D - 2:37
Total - 8:52
For reference upward total is 5:11
There might be some awkward spots here and there due to the conversion but I needed to test this sooner rather than later.