Reality

Reality a10

pd_reality_a10 - 11/08/2024
+ Reintroduced original alternate dimension, 50/50 chance
+ Added dynamic antennae to dim_02

~ Moved return destinations back outside of spawn areas
- Reduced canister size from HUGEMASSIVE to BIG
pd_reality_a9 - 07/08/2024
+ Continued artpass
+ Raised ceiling level in control room
+ Increased breathing room in bonus canister room
+ Replaced ducks with stability canisters
~ Moved return teleport destination to be inside spawn areas
- Reduced severity of damage ramp up in collider room and in other dimensions. Dimension damage now starts delayed too
- Canisters dispensed by condenser reduced from 8 to 6
- Minimum points required reduced 50 -> 40
- Maximum points required reduced 120 -> 96
pd_reality_a8 - 20/07/2024
+ Began artpass of main dimension
+ Added shake effects in alternate dimensions as damage ramps up

- Removed "Overtime" voiceline from Waiting For Players

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pd_reality_a7 - 29/11/2023
+ Introduced the second alternate dimension (100% chance for now)
+ Increased duration of uber when returning from another dimension (2s to 3s)
+ Increased openness of 'mid' slightly
+ Clipped off the collider

~ Collider room hurt now ramps from 0 to 40 over 8 seconds as the doors close
~ Alternate dimension hurts now ramp from 0 to 64 over 7.5 seconds as the doors close
~ Reworked locker rooms into a more unified single room

- Removed staircase room connecting the control room and locker room
- Removed critboost when returning from another dimension

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pd_reality_a6 - 25/11/2023

+ Added extra stairs in the staircase room connecting the control room and locker room
+ Increased lighting in multiple areas
+ Added external status indicators to the condenser room
+ Increased size of dish

~ Opened up rooms in the spawn-mid connector buildings
- Removed bullet/projectile collisions from control room & collider room railings
- Reduced amount of Bonus Stabilisers dispensed (10 to 8)
- Removed announcer countdown for the fissure closing
- Removed east/west-most staircase room from each side
pd_reality_a5 - 23/11/2023
~ Rebuilt map from the ground up only keeping the broad stokes of the previous layout
~ Redesigned Bonus Stabiliser delivery system
~ Slight scale adjustment to second dimension

pd_reality_a4 - Unreleased
~ Lowered banisters to aid jumping
~ Tweaked balconies in the main hall to provide more space for dodging
+ Readded hurt trigger to the collider room, active once the blast doors close
- Removed uber and crit boost effects from leaving another dimension

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pd_reality_a3 - 21/10/2023
+ Fissure now has objective outline when it's available
~ Objective HUD icon now won't disappear in certain areas of the map
~ Moved teleport return destination to be less disorienting
~ Increased duration of crits on returning from another reality
+ New dropdown and scaffolding area
~ Spread spawn points over 3 floors of spawn
- Reduced damage over time effects
+ Added flag clean up triggers to death pits
~ Corrected initial spawn timers to be halfway between values once points are scored
pd_reality_a2 - 16/10/2023
Complete rework of spawn locations
Rework of lower paths
Separated teleport destination from spawn
Increased points deposit delay
Objective HUD icon now on screen as soon as setup ends
Capture area more clearly marked
Griefability of second dimension reduced
Signs added to guide players towards fissure
Fissure opening countdown now announced (VO temporary)
Bonus Stabilisers now announced (VO temporary)
Bonus Stabilisers dispensed over longer time period (1.5s to 2s)
Bonus Stabilisers available less frequently (20s to 25s)
Blast windows should be a little safer now (and clipped the bottom)