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What changed?
New HUD that displays "points per second" and current core collection streak;
Homing cores (increased pickup range);
Added signage around the map to quickly discern which control points are capped by whom and where they are;
Added particles that show how many points are gained on captured control points, on collected cores and on robots when they complete their job;
Cores will now grant a temporary speed boost when collected;
Added round end rankings;
Added more health kits;
Changed the cover around Cave's control point a bit;
Made it easier to get down from Cave to Generator when passing from Elevator;
Made the path from Blue to Fork more visible;
Made the skybox a tad more interesting;
Improved VisLeaves and Nav Mesh;
What changed?
A lot!
The major changes include:
More robots! (30 Red n' 30 Blue)
The dropped cores now heal 3 HPs, hopefully this encourages robot destruction .
Reduced the robot HPs from 180 to 130.
Spawn doors and some cosmetic elements will now be colored like the related control point's team to better show who controls the area.
Added soundscapes.
The robots' "Beep Boop"s are now way quieter.
"Boiler" has been substituted with "Generator" and moved further away from "Red".
"Bridge" has fallen and now "Submarine" takes its place.
Also reworked pretty much every other area, including the connecting areas.
More elevators and more conveyor belts.
What changed ?
~ Opened up a Blue-Elevator path
~ Moved red spawn to be less campable
~ New HUD
~ Added Control Point icons
~ Outined Control Points' cap area
- The new path that connects Blue n' Elevator, also new HUD -