What changed?
  • New HUD that displays "points per second" and current core collection streak;
  • Homing cores (increased pickup range);
  • Added signage around the map to quickly discern which control points are capped by whom and where they are;
  • Added particles that show how many points are gained on captured control points, on collected cores and on robots when they complete their job;
  • Cores will now grant a temporary speed boost when collected;
  • Added round end rankings;
  • Added more health kits;
  • Changed the cover around Cave's control point a bit;
  • Made it easier to get down from Cave to Generator when passing from Elevator;
  • Made the path from Blue to Fork more visible;
  • Made the skybox a tad more interesting;
  • Improved VisLeaves and Nav Mesh;
new_hud_and_particles_4a4.png
What changed?
A lot!

The major changes include:
  • More robots! (30 Red n' 30 Blue)
  • The dropped cores now heal 3 HPs, hopefully this encourages robot destruction.
  • Reduced the robot HPs from 180 to 130.
  • Spawn doors and some cosmetic elements will now be colored like the related control point's team to better show who controls the area.
  • Added soundscapes.
  • The robots' "Beep Boop"s are now way quieter.
  • "Boiler" has been substituted with "Generator" and moved further away from "Red".
  • "Bridge" has fallen and now "Submarine" takes its place.
  • Also reworked pretty much every other area, including the connecting areas.
  • More elevators and more conveyor belts.

collage.png
What changed ?
~ Opened up a Blue-Elevator path
~ Moved red spawn to be less campable
~ New HUD

~ Added Control Point icons
~ Outined Control Points' cap area

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- The new path that connects Blue n' Elevator, also new HUD -