rd_pizzatime

rd_pizzatime b3

Gamemode

-Changed King robot health to 330 -> 400 to give a chance for defence
-Gave defending team 80% shorter respawn when their B robots are dead
-Gave defending team 60% shorter respawn when their C robots are dead

Map Changes

-Made windows in mid better
-Made bridge in mid darker
-Added a car to area outside C
-Made vents brighter
-Added gamemode explainer to spawn
-Gave spawn more spytech flare
-Adjusted power core furnace
-Added clipping to the outside area of it​
-Added nobuild in the furnace​
-Tweaked damage (will overhaul next update)​
-Increased height of power core room
-Set power core value to 0
-Removed teleporter nobuild outside power core room
-Made glass darker for defenders
-Changed A B and C icons to have robots
-Filled the vaults with cash
-Rotated the 3d skybox 180 degrees and added more buildings
-Added food to tables
-Tweaked health and ammo
-Added signs to better show where power core is
-Minor visual tweaks and bug fixes
-Added 3d Skybox
-Cut down even more on sightlines
-Clipped the stairs
-Added hitsound vscript
-Added a sign to point to intel
-Improved pizza oven
-Added sound to the fire​
-Made the fire light arrows​
-Added clipping and no builds​
-Multiple improvements to sound including soundscapes and pizza song
-Added polish
-Reworked mid to lessen sight lines
-Added new dropdown route to A
-Removed irrelevant "flank" to B to tighten map
-Added new exit (or entrance if your smart) to the power core
-Made the pizzatime music louder
-Rearranged health and ammo pickups for balance (no more full ammo next to C this is so sad)
-Made the map actually mirrored (the blu fire had half the afterburn time lol)
-Added new particles to pizza core
-Added setup doors
-pizzatime
-Moved health and ammo packs around to make the oven an actual obstacle
-Made the map bigger
-Added soundscapes