rd_pizzatime

rd_pizzatime b4

-Made the music less earrapey (I don't like it rn will change soon)
-Updated certain HUD elements to make them fit better with the intel model
-Removed collision from a few windows
-Changed the angle of certain clip brushes
-Added custom finale music
-Detailed red side
-Detailed intel rooms
-Fixed multiple bugs and clipping errors
-Updated rd hitsound script (Thanks gidi30!)
-Added cubemaps around the map
-Changed finale time from 60 to 45 seconds
-Artpassed red more
-Redid some funky geometry
-Completely changed mid to make it less clunky and cramped
-Changed intel room to hopefully make it play better
-Added a few details throughout
-Turned out the lights
-Changed lighting
-Updated some textures
-Added color correction
-Super secret changes
-Made the flow to B better
-Made the vents more interesting to traverse
-Artpassed the subway a little bit
-Gave the power cores the particles they deserve
-Graffiti
-Made it easier to defend the intel
-Fixed clipping
-Added custom van and powercore models (THANK YOU SO MUCH NOTDAVEORDANIEL!!!!)
-Partially artpassed B site for both teams
-Fully artpassed both team's spawns
-Minor balance changes and layout changes
-Added signage
Make subway better
Updated clipping