rd_pizzatime

rd_pizzatime b2a

-Changed lighting
-Updated some textures
-Added color correction
-Super secret changes
-Made the flow to B better
-Made the vents more interesting to traverse
-Artpassed the subway a little bit
-Gave the power cores the particles they deserve
-Graffiti
-Made it easier to defend the intel
-Fixed clipping
-Added custom van and powercore models (THANK YOU SO MUCH NOTDAVEORDANIEL!!!!)
-Partially artpassed B site for both teams
-Fully artpassed both team's spawns
-Minor balance changes and layout changes
-Added signage
Make subway better
Updated clipping
  • A test to see how B and C would work swapped
  • Also added Pinewabble's custom Robots alongside some random changes and detailing
-Moved C to courtyard and adjusted signage to show that
-Moved spawn door to reduce spawn campage
-Shifted vents because of C changes and added pickups
-Added clipping in some areas
-Minor artpassing
Gamemode

-Changed King robot health to 330 -> 400 to give a chance for defence
-Gave defending team 80% shorter respawn when their B robots are dead
-Gave defending team 60% shorter respawn when their C robots are dead

Map Changes

-Made windows in mid better
-Made bridge in mid darker
-Added a car to area outside C
-Made vents brighter
-Added gamemode explainer to spawn
-Gave spawn more spytech flare