Tomb Town

Tomb Town RC6

  • General polishing.
  • Fixed inconsistencies between red side and blue side.
  • More clipping.
  • General polishing.
  • Fixed more misaligned textures.
  • Fixed missing navmesh.
  • Minor changes in the architecture of some buildings... Again².
  • Added more light around dark areas.
  • Added small health pack on top of the tunnel both sides.
  • Changed skybox texture and ambient light.
  • Fixed floating props.
  • Fixed a lot of misaligned textures.
  • Fixed minor problem with displacements sticking out of walls.
  • Overral Clipping.
  • Minor changes in the architecture of some buildings... Again.
  • Fixed func_details with 64 lightmaps... ops.
Missing from last patch note:
  • Fixed blue banner with low resolution texture.
  • Removed green tone from skybox light.
  • Minor changes in the architecture of some buildings.
  • Some torches have been replaced by lamps.
  • Overall Clipping.
  • Added more skeleton spawns.
  • Changed texture of some buildings.
  • Minor gameplay changes to mid area.
  • Fixed missing clipping around mid area.
  • Fixed spells not spawning correctly.
  • Added more team-side colors.
  • Changed map name to Tomb Town.
  • A lot of optimization.
  • Clipping everywhere! yay
  • More clipping. Maybe need more.
  • Artpass...
  • Removed Underworld :c
  • More detail around the Control Point.
  • Overall Optimization.