Jamram

Jamram rc2b

RC2B

-fixed more clipping issues
-added clips to prevent the abuse of bad wallbug spots
-fixed skybox leaking into the blue jam
-blocked the ability to shoot projectiles from spawn to mid
RC2A

-fixed non jump classes being able to get up on the balconies by teleporter jumping
-clipping fixes
-detailing improvements
RC2

-removed dropdowns as they served no real purpose now, this opened up the area on the right side mid stairs and made it feel a lot less claustrophobic to play around
-fixed clipping issue that allowed snipers to get on top of the mid shacks
-moved the jam flank doors a tiny bit to slightly nerf their effectiveness
-lowered the middle shack roofs a bit to make the height advantage less intimidating
-adjusted the highground areas around shacks
-blockbulleted a few spots that could eat splash
-fixed annoying smaller clipping issues all around the map
-optimization pass
RC1B

-Fixed players sometimes getting stuck on capture zone hazzard stripes
-Detailing improvements
-Clipping improvements
RC1A

-Fixed soundscapes
-Visual improvements
-Improved displacements
-Small lighting tweaks
-Improved the vgui image
WORKSHOP RELEASE and name changed to Jamram

-whole bunch of detailing
-increased capture area size
-minor sightline fixes and other tweaks
b3

-added flank routes from jams > under cliff
-reworked cliff to accommodate the new flank
-reduced the size of the highground around mid to make it a more risky spot for jump classes
-extended the mid shack structure towards the right to allow for more cover and to reduce snipers effectiveness peeking from cliff
-moved the right entrance to mid slightly to the right to kill a sightline created with the new cover changes
b2a

-adjusted clipping and the new cover so snipers cant get on top of the mid shacks
-block bulleted the cover near point so it doesnt eat splash damage
-lowered skybox over mid slightly
b2

-added more cover around the point to reduce sniper effectiveness especially from bats
-nerfed cliff sightlines to reduce sniper effectiveness around cliff
-slightly lowered cliff
-reworked the fence covers near cliff to block players from jumping on top of them, gaining big sightlines
-reworked detail geometry to allow easier bomb spots for soldiers
-clipping imporvements to make bombing easier for soldiers
-lowered jams slightly to add more of a disadvantage to turtling there
-opened up the windows on top of jams / cubbies to make turtling inside jams riskier
-reduced the indoor size of jams and filled the front corner with props to make it harder to hide inside
-slightly rised the displacements around point to give point a bit more advantage over jams as well as to block a few sightlines
-slightly brightened the shadowy areas to improve visibility
b1b

-added nobuilds on ramps leading to point to prevent un-fun minisentry headglitching