a7
-extended the area between spawns and lobby slightly
-reworked the left side cliff area to make sniper less op and still allow good cover for rotations
-slightly buffed the cubbies above point by widening them, also removed the signs which should make plays up there riskier, but allow for more options.
-made access to cubbies slightly easier for scouts with a walkable pipey boi
(this also allows engineers access to cubbies with a simple dispenser jump, so the cubbies and shack roofs were made no-build)
-added no-build to main shutters so engineers can't jam sentries inside the door
-added a window with visibility between cubbies and jams
-slightly widened the right side wooden platform near the jams to buff its usefulness in pushes
-added a few crate props to give some more cover from long sniper sightlines
-extended the small awnings on top of the shack AC units a tiny bit to make it a more appealing rollout for scouts to get on top of the shack roofs.
-redid spawn points for both teams to make sure spawn priority is fully symmetrical, also moved spawn priority towards the right side of spawn as it has the most straight-line rollout into main
-added small healthkits on the drop down rooms as a slight buff to anyone who wants to jump up them
-cap zone was widened a tiny tiny bit as it bothered me its edges werent nice and flush with the shack support beams, not that it really affects gameplay