Quarryside

Quarryside A5C

Hey gamers, i got a few things to say

Firstly, I'm reverting the map back to A5, since I wasn't satisfied with the changes I made in A6 and realized that I was insecure about if the map was good enough or not. It was fine.
Just of most of the changed made in A5b aswell as a few new ones that I don't really feel like listing out right now.

Secondly, this project is not abandoned. I've went on a huge burnout on alot of things I was doing in general from October to March and I haven't really been working on anything much related to this project during that time.

Thirdly, this map will reach beta "soon". I know nothing about artpassing, so it's going to take me a while before I'm able to put any map in the beta stage.

Thank you for patience, for any who cared. and if you have any resources that would help me in learning to artpass I would really appreciate it.
Download images will be updated sometime tommorow
  • Added a small healthpack
  • Added ammo under the point for spy
  • Raised skybox around point
  • added scaffolding!!!!!
    20240728215005_1.jpg
  • Edited first middle transitional building again
  • Added one way drop down onto the roof of the cage
  • Moved health and ammo around
  • Demoted rightside medium ammo to small
  • removed right side heathpack
The download in the history tab is called "a5a (reupload)" instead of a5b but it is still the right file (a5b)
Modified the pathway in the middle first transitional area and thumbed with the healthpacks some more.


guh
  • Fixed some logic on the new doors
    • Apologies, RED
  • added a new stair :)
    20240602092840_1.jpg
officials start tomorrow, getting hyped
  • lowered point
    • made additional changed to compensate for it
  • thumbed with healthpacks again
  • walls on point are now one way
  • redid middle batts on first transitional
  • yep, nothing bombastic
  • Added Fog to the 3D skybox
  • Thumbed with the healhpacks some more
  • Changed the sun
I'm going to keep posting new version of A4 until i get the healthpacks in an area that I like. I want to get that down before I make anymore substantial layout changes

Might do some experimental builds when I'd done with A4
  • thumbed around with health some more
  • added some ramps
  • increased visibility onto point
  • Thumbed around with health and ammo locations
  • smaller changes
  • widened the cap area yippe
  • added experimental, soon-to-be controversial sniper point
  • added goofy ahh healthpack to The Cage
  • widened catwalk to the highground
  • removed partially open door on transitional 2 building
  • added a side ramp
  • added a dirtmound
  • smaller stuff