PSCP24 COAP

PSCP24 COAP B5

A Point Changes:
BLU Spawn Rearranged to hopefully create better flow
Added micro-height variance outside BLU Spawn
Added a new route to the Upper Ground
Added a prop jump between the Upper Ground and the High Ground
Added Sniper Cover at the chokepoint and the Left Balcony (BLU's Perspective)
Extended Right Balcony (BLU's Perspective) and added a bridge to the wall (no doorway)
Removed A Point's Lil' Room
A Point Door sped up a lot (should let BLU get control of the Triangle Room before RED does)
Relocated and altered some pickups

B Point Changes:
Added a lower route that connects to B4's Upper Route because B4 showed players were not willing to go the long way (and the ones that did reaped the rewards)
Added a doorway connecting B to B4's Upper Route for RED, the route closes when A is capped
Rearranged BLU's entrance to Triangle Room and added cover
Added a micro-height variance to Triangle Room
Pre-emptively added Block Bullets below the table and sofa to stop Snipers using the micro-height variance to snipe under them
Added a bridge over Triangle Room from Upper Route
Rearranged the B Point Balcony, enters through the Triangle Room Bridge, has windows overwatching the B Point
Trimmed down the left side of the B Point Room (BLU's Perspective)
Relocated and altered some pickups

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A Point Changes:
Removed Lower Route
Removed Big Red Wall
Removed BLU Forward Spawn and Arrows (BLU spawns slightly further into spawn after capping A)
Added a lil' room where the BLU sided entrance for the Lower Route use to be that contains a Full Medkit
Added a Small Medkit at the other end of the Lower Route use to be
Relocated and altered some pickups
Slowed down A Point Door

B Point Changes:
Added Upper Route that replaces the staircase and instead connects the room behind A to both the Triangle Room and the Balcony
Added a pillar and cover to the middle of the Triangle Room
Relocated the Full Medkit in the Triangle Room to the prior room
Added new connectors between the Triangle Room and the B Room
Added a room to the right side of B (RED's POV)
Added a lil' room with a medium Medkit and a full Ammo Pickup to the left side of B (RED's POV)
Added clipping to the computer below the point
RED Spawn is now a normal room, with a new RED Spawn connecting to it
RED Spawn Points altered to prevent RED from leaving through different exits without thinking about it (which hurt teleporters while A was active)

(Maybe some other stuff? I am sleepy)

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  • Added missing func_respawnrooms
  • Added missing Clipping for the stairs at B
  • Added missing Pickup Overlays
  • Raised Pickups from the ground slightly
  • Optimised Skybox Brushes
  • Removed Goal Strings