A Point Changes:
BLU Spawn Rearranged to hopefully create better flow
Added micro-height variance outside BLU Spawn
Added a new route to the Upper Ground
Added a prop jump between the Upper Ground and the High Ground
Added Sniper Cover at the chokepoint and the Left Balcony (BLU's Perspective)
Extended Right Balcony (BLU's Perspective) and added a bridge to the wall (no doorway)
Removed A Point's Lil' Room
A Point Door sped up a lot (should let BLU get control of the Triangle Room before RED does)
Relocated and altered some pickups
B Point Changes:
Added a lower route that connects to B4's Upper Route because B4 showed players were not willing to go the long way (and the ones that did reaped the rewards)
Added a doorway connecting B to B4's Upper Route for RED, the route closes when A is capped
Rearranged BLU's entrance to Triangle Room and added cover
Added a micro-height variance to Triangle Room
Pre-emptively added Block Bullets below the table and sofa to stop Snipers using the micro-height variance to snipe under them
Added a bridge over Triangle Room from Upper Route
Rearranged the B Point Balcony, enters through the Triangle Room Bridge, has windows overwatching the B Point
Trimmed down the left side of the B Point Room (BLU's Perspective)
Relocated and altered some pickups