PSCP24 COAP

PSCP24 COAP B4

A Point Changes:
Removed Lower Route
Removed Big Red Wall
Removed BLU Forward Spawn and Arrows (BLU spawns slightly further into spawn after capping A)
Added a lil' room where the BLU sided entrance for the Lower Route use to be that contains a Full Medkit
Added a Small Medkit at the other end of the Lower Route use to be
Relocated and altered some pickups
Slowed down A Point Door

B Point Changes:
Added Upper Route that replaces the staircase and instead connects the room behind A to both the Triangle Room and the Balcony
Added a pillar and cover to the middle of the Triangle Room
Relocated the Full Medkit in the Triangle Room to the prior room
Added new connectors between the Triangle Room and the B Room
Added a room to the right side of B (RED's POV)
Added a lil' room with a medium Medkit and a full Ammo Pickup to the left side of B (RED's POV)
Added clipping to the computer below the point
RED Spawn is now a normal room, with a new RED Spawn connecting to it
RED Spawn Points altered to prevent RED from leaving through different exits without thinking about it (which hurt teleporters while A was active)

(Maybe some other stuff? I am sleepy)

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  • Added missing func_respawnrooms
  • Added missing Clipping for the stairs at B
  • Added missing Pickup Overlays
  • Raised Pickups from the ground slightly
  • Optimised Skybox Brushes
  • Removed Goal Strings