-Added extra respawn room visualizer to Blu's first forward spawn. -Changed red roof texture, due to popular demand. Crybabies...
Less sightlines, and other interesting tidbits of merriment. D cap and A->B were quite extensively revamped.
Full changelogs are on a need-to-know basis. For members with minimal security clearances, here are the largest changes that arrived in A2: Fixed being about to fall off of Blu spawnroom's dock. Added rock near Blu spawn to help Red defend the payload cart's initial position for longer. Added door that closes when A is capped: the doorway makes travel from Red's first spawn to A quicker. Edited wooden walkway before B to make destroying sentries easier. Rearranged wooden barriers before B. Added wall/removed part of slope in order to block a sightline that stretched from B to around C. Overhauled D layout (reducing height variation, in the Red team's favor). Fixed broken Red spawn doors (which should stop Blu team members from accessing Red spawn without proper security clearances). Pickup amount/location changes.