Precipice Event 01-01-19

A single-stage Payload map based around the transportation of a well of evil souls.

  1. Super Final Version

    TanookiSuit3
    Super duper final version, with less vortex and more skeletons.
  2. Lowered file size

    TanookiSuit3
    Reduced the file size of the map.
  3. Actual change

    TanookiSuit3
    Actual version number change.
  4. Version number change

    TanookiSuit3
    Version number has been changed.
  5. Model fix

    TanookiSuit3
    Models have been packed properly now.
  6. Server crash fix

    TanookiSuit3
    Should actually fix the server crash bug.
  7. Playtesting Version

    TanookiSuit3
    Playtesting version. Has a version number now.
    DrSquishy thanked this.
  8. Crash Fix

    TanookiSuit3
    This should hopefully fix the crash when loading on servers.
  9. BIG 'N SPOOKY MAJOR UPDATE

    TanookiSuit3
    GAMEPLAY:
    -Added the Underworld event area. Players have the option to enter the Underworld through portals which spawn once a checkpoint has been reached.
    -A full clipping pass to prevent players getting stuck.
    -Lightmap and other general optimization has been done to help keep FPS high.

    ART:
    -Redesigned blue spawn to look more appropriate to the theme.
    -General polish to wooden buildings.
    -Redesigned barn and house near final cap.

    SCREENSHOTS:...
    basilhs333 and MegapiemanPHD thanked this.
  10. Widened tunnel cap, changed final cap area, and removed some sightlines

    TanookiSuit3
    LAYOUT CHANGES:
    -Widened Tunnel cap, this allows blue to get in a little easier, and gives red some defensable positions early on
    -Adjusted proportions of first cap for red, the balconies and walk ways are closer to the cap, allowing red an easier time with sentries
    -Adjusted blu min spawn direction, it now outlets to the direct blu should travel after capping CP B
    -Made the overhang building on the cliffside a one way door until CP C is capped, this again reinforces it as a...