Powder Keg

Powder Keg b13

added nuclear pit
b3 Changelog:
-Added walls to metal platform on 2nd
-Fixed missing clip brush
-Adjusted render distance on few of the more obvious props
-Changed small health kit to medium under dropdown
Corona put irl things on hold, got bored so decided to maybe finish this map now. Has been a long time since last playtest, I did make most of the changes that came up previously. Tunnel to last is still same, sad but true it isnt very cool but it gets the job done. I will figure out an alternative after this version.

b2 Changelog:
-Stuff that came up in b1 playtest has been implemented, except underground passage to last
-Last cap tube now has a ceiling
b1 (kinda) Changelog:
-Laid out texture pallette (except last)
-Adjusted boundaries to fit the 3d skybox in future
-Added cover on mid

Publishing this version because it has been a while since last playtest
a18 Changelog:
-Last spawn room has a new shape
-Right side of spawn opened up
-Forward spawn moved back from previous location
-One way shutter model changed
-Changed health + ammo kit locations to try and be in more logical spots
-Added a million Moo Moo`s
a17 Changelog:
-Rolled back the old last
-Another new lobby + routing
-Removed most of the shutters (1 remains)
-Added a cow (1)
a16 Changelog:
-New last
-New lobby
-Windowds on mid are now larger
-Close off a room near 2nd

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a15 Changelog:
-Low ground passage to last has more walls to it now
-Added windows/holes to mid structure
-Valley isnt as open anymore, made it harder for snipers
a14b L´eg:
-Lobby is now even more shit
-I cant fixit sorry
-Added railing for an extra sentry spot on 2nd
a14 Changelog:
-Mid is now more spacious
-Removed glass fence on 2nd
-Added cover to balcony on 2nd