It took it's time and doing, but it's finally here. Pollution stage 1 v. alpha 8. Stage 2 is in the workings.
Changelog:
+ Added a door that starts open and become one-way-only after the first point is capped.
- Removed the old door from the same building.
+ Added a small window to the large mid building for demomen to launch grenades through or something.
+ Added another exit to the mid-to-last building.
+ Textured some things.
* Majorly overhauled last.
+ Added more height variation.
+ Added a roof abov the point.
- Removed all leaves from the tree.
+ Added a sniper fence to the RED platform above last.
+ Cart now explodes on timer (ka-boom!).
* Fixed up cart decorations.