Pogger A8c

A tweak to the CTF formula set in a watery gravel mine.

  1. areaportals

    Paper_
    fixed broken areaportals
  2. can i get uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    Paper_
    I can't remember what I changed besides the main doorway at mid (plus some cover to compensate) so it's A8b instead of A9.

    asd is a big bean
  3. Intel Respawn Tweak

    Paper_
    Reduced dropped intel respawn timer to 20 seconds from 45.
    Also, forgot to mention in A8, I hid a pogchamp on each side of the map.
    That is all.
  4. Minor Update

    Paper_
    Changelog:
    -Detailing adjustments
    -Removed ammo from dropdown room
    -Fixed clipping in numerous places
    -Added areaportals (this was actually added a version or so ago but I forgot to mention it I think)
  5. Smigma

    Paper_
    Changelog:
    -Replaced weird overhang building above leftmost spawn building exit with smaller ledge that only mobile classes can reach, but is otherwise more exposed and less useful than before
    -Where stairs to aforementioned replaced overhand thing used to be, added entrance to a new route to mid that exits on top of the small ledge just outside of the main entrance
    -Fixed intel returning to enemy base upon passing through own sewer door
    -Detailing adjustments
    -Added ammo to the health just...
  6. Poggers

    Paper_
    Changelog:
    -Changed name to Pogger (can we get a pogchamp in the chat)
    -Replaced all dev textures with real textures
    -Minor detailing adjustments
    -Slightly raised mid platform to make underneath area less cramped vertically
    -Adjusted health and ammo sizes and placements everywhere
    -Made doorway connecting mid to dropdown room larger to make it a more viable entrance to mid
    -Fixed misaligned objects
    -Poggers
  7. Door Fix

    Paper_
    -Fixed intel teleporting back to its base when it crosses through the enemy team's dynamic sewer door
    -Penis Inspection Day Episode 2, Part 1: Wilson and Chin get moved to the top of the list

    Gonna update the screenshots in the main thread because I haven't uploaded screenshots in a while.
  8. Big mid changes, smaller other changes

    Paper_
    Changelog:
    -Redid mid to be more betterer
    -Replaced dropdown into sewer with staircase, just like the original a1
    -Straightened sewer tunnel from sewer to mid, turned corner sewer tunnel from sewer to intel into an extension of the room
    -Added ledges at mid and valley to improve pushing in and out of the valley area
    -Made health next to entrance of remaining dropdown medium instead of small
    -Readded large middle exits from spawn and removed the tiny side exit, but kept the newer far exit,...
  9. I haven't had dinner

    Paper_
    Changelog:
    -Added a new spawn exit closer to the valley, replaced the old main exits with static (decorative) shutters (other smaller exit remains)
    -Shortened spawn times
    -Added wires connecting the intelligence control point things to the dynamic sewer doors to better indicate that the intel affects when they open/close
    -Clipping
    -I forgot what else I did that wasn't detailing-related
    -Penis inspection day part 2: electric boogaloo

    Still no screenshots because I'm a dumbass
  10. Gimmick is Gone (Crab Emoji)

    Paper_
    Changelog:

    -Removed "cap at mid" gimmick, now normal CTF, however;
    -Added a 5 second respawn delay to intel when intel is capped
    -Replaced helipad at mid with crane holding a box, added other bits of cover here and there and merged the weird large doorway into mid with the crane supports
    -Merged the two medium packs at mid into a single medium pack under the crane
    -Added func_nobuild to the tanks in the sewers
    -I'm a sick fuck I like moster truck

    Screenshots:
    20200102221933_1.jpg ...