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pl_savetheheavy s1_a7

- Fixed the elevator doors not stopping flames
- Removed the route that goes behind the last's furnace from red to blue and vice versa.
- The red's building is now their spawn room
- Changed a bunch of ammo and health packs locations/types
- Added a wall to the final-facing part of the tower's balcony
- Other stuff that im too lazy to mention
Enclosed the map a lot to restrict the freedom of jump classes and create some kind of flow, added plenty of cover, the containers are now accessible by all classes, RED is less spawn-campable, BLU now has a corridor to go the rear area without passing infront of the RED team, the red container-balcony is now extended and is possible to jump from there to the platform of the furnace.
There's really so much going on with this version that i can't mention everything but there's some big changes.
Added an elevator at A choke, a lot of cover on the final ramp, control points in the middle of the track (2) so that bad teams don't have to be destroyed for 7 minutes, the total time is unchanged.
More cover on the final ramp and a beam that shows where the cart is without having to watch up
Made the walls no more see-through, changed the layout of the path near the objective that goes from blu to red, better lighting
This is only the stage 1 of a 3 stages map, few things are still very rough like the heavy falling in the molten metal, i'll make a better "animation" during beta