This is only the stage 1 of a 3 stages map, few things are still very rough like the heavy falling in the molten metal, i'll make a better "animation" during beta
Added an elevator at A choke, a lot of cover on the final ramp, control points in the middle of the track (2) so that bad teams don't have to be destroyed for 7 minutes, the total time is unchanged.
Enclosed the map a lot to restrict the freedom of jump classes and create some kind of flow, added plenty of cover, the containers are now accessible by all classes, RED is less spawn-campable, BLU now has a corridor to go the rear area without passing infront of the RED team, the red container-balcony is now extended and is possible to jump from there to the platform of the furnace.
There's really so much going on with this version that i can't mention everything but there's some big changes.
I played this map a while back (I think in August), so I can't say for how it plays now, but I think this map is really cool. The beams around the Heavy cart were a bit confusing when the cart tracks dipped down around the first point, but the elevator was really funny.
- Fixed the elevator doors not stopping flames
- Removed the route that goes behind the last's furnace from red to blue and vice versa.
- The red's building is now their spawn room
- Changed a bunch of ammo and health packs locations/types
- Added a wall to the final-facing part of the tower's balcony
- Other stuff that im too lazy to mention
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble