- Fixed the elevator doors not stopping flames
- Removed the route that goes behind the last's furnace from red to blue and vice versa.
- The red's building is now their spawn room
- Changed a bunch of ammo and health packs locations/types
-...
Enclosed the map a lot to restrict the freedom of jump classes and create some kind of flow, added plenty of cover, the containers are now accessible by all classes, RED is less spawn-campable, BLU now has a corridor to go the rear area without...
Added an elevator at A choke, a lot of cover on the final ramp, control points in the middle of the track (2) so that bad teams don't have to be destroyed for 7 minutes, the total time is unchanged.
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