pl_rushhour

pl_rushhour A18

This is BSP version of A13 update
- Textured all spawnroom
- Fixed a wall having 16 HU off where it should be
This is BSP version of A12 update
- Added new flank route
- Added barrier in BLU first spawn between the grate and the spawning player
- Textured some of the brush
- Moved A to slightly nearer to B
This is BSP version of A11 update
- Fixed RED player spawning on forward spawn instead backup spawn after B point captured by BLU
- Added boat
- Fixed texture collision on BLU forward spawn's B dropout door
This is BSP version of A10 update
- Made payload not suffer the same fate as evergreen on suez canal
- Fixed some door unintendedly open on touch
- Added flank route behind BLU forward spawn's B door
- Remade a wall that is in BLU forward spawn to not block player and light trying to exit spawn
This is BSP version of A9 update
- Switched all track from Vphysics to non solid
- Disabled shadow on all track
- All track now 48 Hammer Unit off the ground instead 32 Hammer unit