A4 changelog
all of these changes are based of player feedback from play tests
-removed a wall next to BLU spawn (Reason: was used by RED to spawncamp BLU team)
-removed the flank window near A/B point (Reason: can be too powerful on either side as a flank route for power classes (demo/soldier))
-moved/added some of the pickups
-changed 2nd BLU spawn to be faced right way
-removed posts to the "legs" near the cliff (Reason: to remove clutter and easier to move around, specifically while jumping)
-changed one of the house entrances next to point D (Reason: so that BLU has easier options to push LAST avoiding the tight long sight line)
-made several changes to LAST defense side (further testing required)
-fixed some clippings
-increased cap area of payload