Well after almost one year of development - Hell Island RC1 is completed.
I don't expect any more changes unless someone reports a bug.
Here is the changelog:
- made further enhancements to the lighting
- added in the last of the details
- finished the jumpscare trap logic > I didn't want to give it away too soon > but two of them will kill you and the third rewards you with a nice rare spellbook
- some more texture work
A special thanks goes out to Stack_Man and Gidi30 for helping solve a lot of the logic bugs that kept propping up. Even though I've been mapping for a LONG time - there's still pesky bugs that come up sometimes
Note: Map runs pretty high in edicts <1600 with 32 players