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Pl_Fluffy a2a

What have I fixed in this nightmare:
-Cliff is a little less hellish (More closed off, harder to camp)
-It's a little more clear where you can and can't go (Props added and clipping removed based on this)
-Cart changed (Idk, just hated that cart for the map)
-Red respawn wave time is longer after A, leading to a harder time to camp.
-Dev textures outside have been fixed
-All hope for this map ever being changed has been lost! (Don't worry, you won't be dealing with this ever again)
-I got rid of one of red's spawn exits (Power madness time)
-Moved the health/ammo near the cliff to be more viable to blue team, rather than red
-Uhhhh, badda bing, badda boom I guess?

To note however, this map is not going to be continued. I wanted to add in things I couldn't quite fit in the timeframe given that I had the ideas for. After this update, I will not be uploading for this again. Aight, cya