Resource icon

PL_Dam a13

Bug fixes : reenabled triggers on map for things such as Cart ammo and such as I left some off during the last test.

Map changes Overall

Cleaned up brush work and added displacements to help make things less blocky.

Made Map Colours more consistent (Grey for walls , White for floors)

Point C changes

made the outdoor area slightly smaller.

Redid cave entrances and the cave area.

Made 2nd entrance to the outside by first red spawn less turn heavy now you only need to turn 2 times to get to the next area.

Changed Spawn Location to the face where players must go to help avoid players going the wrong way after C is capped.
The main change to the map is the transition to B last point to help try making it easier to push the cart for BLU to stop them from getting stuck at the transition to A - B.
Smalls changes but hopefully they will help with the map balance

Point B

made the beginning of the Point B bigger by the bridge this is to help destroy sentries on the choke alongside make it less cramped.

Got rid of the very back flank on B to help make the flank less aggressive.

Point C

Made the top area from red side accessible for less mobile class's this is to help make red get a stronger hold of the inside of C.

Point D

Got rid of the Fall down trigger on the entrance of the final point.

Changed Flank for Blu to help make the flank less oppressive and make the defence more focused for Red.

Made the Windows of the back flank for Red one way.
Only Major change to this version of the map is that their is now a new forward spawn for red when B is captured , this should hopefully make steam rolls for blu harder.