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PL_Dam final1

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Smalls changes but hopefully they will help with the map balance

Point B

made the beginning of the Point B bigger by the bridge this is to help destroy sentries on the choke alongside make it less cramped.

Got rid of the very back flank on B to help make the flank less aggressive.

Point C

Made the top area from red side accessible for less mobile class's this is to help make red get a stronger hold of the inside of C.

Point D

Got rid of the Fall down trigger on the entrance of the final point.

Changed Flank for Blu to help make the flank less oppressive and make the defence more focused for Red.

Made the Windows of the back flank for Red one way.
Only Major change to this version of the map is that their is now a new forward spawn for red when B is captured , this should hopefully make steam rolls for blu harder.