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PL_Dam a13

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PL_Dam a13

Payload Map

Not many Changes This time around.

Point B :

Added way to get back to the upstairs from the left flank.

Made Cover stronger in B for the middle area up top.

By the last point of Point B have added a hill to help Blu Push in from sentries.

Made Bridge Slightly bigger.


Point D :

Added Cover on the high ground to help Blu push red to their base.

Made The entrance slightly bigger.


Due to not many changes I am willing to make some major changes depending on player feedback.

Also made a new Thread due to Accidently Deleting my old one (rest in peace the past 7 changelogs)
Author
Knaxx07
Downloads
92
Views
176
First release
Last update
Category
Payload

Latest updates

  1. pl_dam_a13 Changes

    Bug fixes : reenabled triggers on map for things such as Cart ammo and such as I left some off during the last test. Map changes Overall Cleaned up brush work and added displacements to help make things less blocky. Made Map Colours more...
  2. pl_dam_a12

    The main change to the map is the transition to B last point to help try making it easier to push the cart for BLU to stop them from getting stuck at the transition to A - B.
  3. pl_dam A11

    Smalls changes but hopefully they will help with the map balance Point B made the beginning of the Point B bigger by the bridge this is to help destroy sentries on the choke alongside make it less cramped. Got rid of the very back flank on B...