pl_crusade

pl_crusade a07_reup

Changed:
  • Major and minor textures
  • Modified metal sheet on A
  • Made one-way doors into two-way doors
  • Made building next to pit after A into underground mine
  • Made large ammo pack at A more visible from outside the room
  • Moved window above AB pit
  • Moved bridge and cover above pit on AB
  • Moved B and C capture points forward
  • Moved health and ammo packs after B in upper computer room
  • Made dropdown on B roomier
  • Moved full health and ammo pack to first floor in AB mine
  • Moved last blu forward spawn back
  • Made props more visible to climb on B
  • Turned medium ammo pack in cave on C into small ammo pack
Added:
  • Signs so players know that falling down a dark pit kills you
  • More directional signs
  • Small cart rollback area for last
  • More explosions on blu win
  • Medium health and ammo pack in warehouse next to C
  • Railings to computer room before C
  • Passage to upper section in IT area after B
  • Hole in mine next to AB pit
  • Patch overlays under health and ammo packs
  • Textures for doors you can open from one side
+ Minor fixes/features

Thanks to Fastco Pugs for feedback. I am guessing the map is so amazing that no one responds to the tf2maps.net thread
  • Made window above ramp to B taller
  • Extended spawn trigger to gate in first blu spawn
  • Added sign to A
  • Fixed being able to build outside of first blu spawn gates before round start
  • Thickened the barrier in IT after B
  • Moved warehouse door to help prevent spawn camping
+ Minor detailing/tweaks/fixes
  • Retextured some buildings/areas
  • Opened window on C to cover the point more
  • Opened area outside of IT on A
  • Fixed big nodraw brush in first red spawn
+ Other minor tweaks/fixes
  • Fixed holes in ground
C-D Changes:
  • Made the balcony from warehouse longer
  • Added props to make it easier to jump from warehouse to top of bridge
  • Moved doorway on top of bridge
  • Made C-D more open
Minor Tweaks/Bug Fixes:
  • Added more displacements on the ground
  • Moved spectator cameras
  • Added no-build to doors and spawns
  • Fixed being able to become stuck on rock outside of first BLU spawn
+ other tiny fixes/adjustments
Additions:
  • Added signs to help directioning
  • Added some slight detailing
  • Added fencing to make clear barriers
  • Added rock and fence on first to block sightline and fill space
Fixes:
  • Fixed missing bullet-clip from rocket at last
  • Fixed nodraw surface in AB Pit
  • Fixed doors on B being too tall and clipping out of building when open
  • Fixed missing barriers that allowed red to go into blu first spawn
  • Fixed non-functioning shutter door to last
  • Removed unnecessary ledges
  • Moved spawn-points out of shutter trigger area
  • Made glass in IT area after B more visible
  • Minor texture fixes
  • Moved rock closer to building on B
Last Point Changes:
  • Widened right-side offensive pushing area
  • Added more ground
  • Turned small health pack into medium health pack
  • Redid layout of entire map, most notably the first point.
  • Removed some sightlines