An asteroid themed payload map set inside a deterioating red base.
Forgot to include LDR in the last update, added.
B10, mainly an update to address an issue that crashed servers, and some bug fixes. Also some optimisation.
-Reduced entity count
-Model fade on some high poly props
-Particles are now packed into the map... hopefully
-Tons of little bugfixes, more to come
Big thanks to Sierra Foxtrot for a lot of the bug fixes and Stealth for bringing up the entity count issue
More art passing
Vent room at last
Red Spawn 2
Other minor areas
Ambient outdoor lighting has been raised to help with visibility
Fix to normal maps on outdoor textures to be using a DirectX normal rather than OpenGl
Most of the map has recieved a major art pass. Some areas still need detailing but the highlights:
Exploding Bread fatties have been added. They behave like Pumpkin bombs.
Logic and collision fixes (players will no longer get stuck inside the cart)
Cp2 and Cp3 area has been changed a fair bit with art pass
New one-way path, from behind CP2, leads...
Another syntax fix
Custom content wasn't packed in last version, oops
Some fixes regarding the playtest update, along with the first batch of custom content and some other adjustments.
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