B10, mainly an update to address an issue that crashed servers, and some bug fixes. Also some optimisation. -Reduced entity count -Model fade on some high poly props -Particles are now packed into the map... hopefully -Tons of little bugfixes, more to come Big thanks to Sierra Foxtrot for a lot of the bug fixes and Stealth for bringing up the entity count issue
More art passing Vent room at last Red Spawn 2 Other minor areas Ambient outdoor lighting has been raised to help with visibility Fix to normal maps on outdoor textures to be using a DirectX normal rather than OpenGl
ART PASS! Most of the map has recieved a major art pass. Some areas still need detailing but the highlights: BREAD MONSTER Skybox details New textures Better geometery Displacements Exploding Bread fatties have been added. They behave like Pumpkin bombs. Logic and collision fixes (players will no longer get stuck inside the cart) Sounds Cp2 and Cp3 area has been changed a fair bit with art pass New one-way path, from behind CP2, leads...
Some fixes regarding the playtest update, along with the first batch of custom content and some other adjustments.