people felt similarly to how I felt about this, so I acted to the whims of both of our feelings, here's the patch notes.
-widened up chokepoints / many areas
-added more routes to give attackers and offenders more wiggle room to do their respective jobs
-slightly reduced red team respawn times
-added some cover at last to prevent quick and dirty ambushes from the defending team, preventing a final push from the attacking team
-other minor layout changes