It's been a long time, anyway; patch notes:
-Major terrain adjustments to make the map easier to traverse
-Multiple layout changes, some experimental, and some derived from earlier feedback regarding sightlines
-Thinned the hole that the bomb goes into at the last point
-Opened up the non-playable areas to give the illusion that the map is not a bunch of boring boxed in areas.
Bonus notes: There are some tactics in this map that I had devised that would not normally be known about during a normal TF2Maps playtest, so here are some images displaying how to do them. I am only bringing these up now to see how overpowered they are if used by players that are in the know of these secret platforming style routes.
