Pipeball Radar

Pipeball Radar a1

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Pipeball Radar a1

Pipeball!

My take on a pipeball map. Requires "sv_allow_point_servercommand always" before the map is loaded. If it wasn't, then set "phys_pushscale 10" and "mp_stalemate_enable 0". Yes, 0.

Tied rounds on this map go into overtime. The next team to score wins.
  • radar.png
    radar.png
    1.9 MB · Views: 144
  • bird.png
    bird.png
    823.1 KB · Views: 137
Author
Stack Man
Downloads
181
Views
532
First release
Last update
Category
Pipeball