Pipeball Radar a1
Pipeball!
My take on a pipeball map. Requires "sv_allow_point_servercommand always" before the map is loaded. If it wasn't, then set "phys_pushscale 10" and "mp_stalemate_enable 0". Yes, 0.
Tied rounds on this map go into overtime. The next team to score wins.
Tied rounds on this map go into overtime. The next team to score wins.