Phoenix

Phoenix B4a

  • Minor visual fixes
  • Continued detail pass
  • Increased RED respawn wave time on B from 8 to 9
  • Fixed players getting stuck in the one-way door on B
  • Fixed RED players spawning inside their first spawn door trigger
  • Increased time added when B is capped from 180 to 240 seconds
  • Added a delay before BLU’s second spawn activates after B is capped
  • Reduced RED respawn wave time on C from 7 to 6
  • Added a ramp to the top of the dam running parallel to the payload elevator track
  • Payload elevator speed now scales with the number of players capturing
  • Expanded payload elevator dispenser radius to cover the entire platform
  • Changed payload elevator announcer VO to only play once per round
  • Added new finale explosion sequence (work in progress)
  • Reduced RED respawn wave time on D from 9 to 8
  • Fixed the round ending if the payload cart is pushed onto the elevator in overtime
  • Fixed players who captured C mistakenly receiving credit for capturing last
  • Fixed a case where the payload cart could separate from the elevator
  • Fixed players getting stuck inside the payload elevator control booth
  • Fixed stickies sliding off bridge over the payload elevator
  • Fixed the payload cart light being permanently enabled
  • Various pickup size and placement adjustments
  • Various clipping fixes and adjustments
  • Various visual fixes and adjustments
  • Phoenix is now on the Steam Workshop!
  • Continued detail pass
  • Added interior soundscapes
  • Increased RED respawn wave time on A from 5 to 6
  • Increased RED respawn wave time on B from 7 to 8
  • Reduced RED respawn wave time on D from 10 to 9
  • Added announcer VO to indicate when the payload elevator is in use
  • Various pickup size and placement adjustments
  • Various visual and clipping fixes (thanks Adam and Rhamkin!)
  • Optimization improvements
  • Continued detail pass
  • Adjusted cover and added water under the bridge on B
  • Made front wall of shack overlooking the payload elevator transparent
  • Increased payload elevator descent speed from 0.15 to 0.25
  • Increased BLU respawn wave time on D from 2 to 3
  • Fixed func_respawnroom not covering the entirety of RED final spawn
  • Fixed players being stuck in a prop when teleported to RED final spawn
  • Various pickup size and placement adjustments
  • Various clipping fixes and adjustments
  • Began map-wide detail pass
  • Reduced RED respawn wave time on A from 6 to 5
  • Adjusted position of RED first spawn front exit and window
  • Removed dynamic door to lower route outside RED first spawn
  • Removed staircase and jump route to balcony outside RED’s first spawn
  • Reduced RED respawn wave time on B from 8 to 7
  • Removed walkway between left and right sides of C checkpoint building rafters
  • Relocated BLU third spawn closer to D
  • Increased width of D scaffold route
  • Expanded area at the top of the payload elevator
  • Enclosed balcony overlooking the payload elevator
  • Mirrored orientation of large shack at the base of the payload elevator
  • Moved RED final spawn further from payload elevator and increased its elevation
  • Reduced BLU respawn wave time on D from 3 to 2
  • Increased RED respawn wave time on D from 9 to 10
  • Fixed overtime countdown not enabling while the payload elevator is in use
  • Fixed hud not accurately representing the end point of the cart path
  • Various cover placement and player flow adjustments
  • Various pickup size and placement adjustments
  • Various clipping fixes and adjustments
  • Optimization improvements
  • Added a route through the cliffs between A and B that opens when A is capped
  • Increased time added when A is capped from 180 to 240 seconds
  • Removed the roll forward zone under the bridge on B
  • Reduced RED respawn wave time on B from 9 to 8
  • Reduced time added when B is capped from 240 to 180 seconds
  • Removed powerhouse interior route on D
  • Adjusted cover size and placement on D low ground
  • Removed openings along payload elevator path where players could get stuck
  • Reduced payload elevator ascent speed from 0.5 to 0.35
  • Increased RED respawn wave time on D from 8 to 9
  • Various pickup size and placement adjustments
  • Various minor visual fixes and adjustments
  • Various clipping adjustments/fixes
  • Increased RED respawn wave time on C from 5 to 7
  • Redesigned payload elevator and surrounding area on D
  • Increased payload elevator ascent speed from 0.25 to 0.5
  • Increased payload elevator descent speed from 0.05 to 0.15
  • Increased BLU respawn wave time on D from 2 to 3
  • Various detailing and other visual adjustments/fixes
  • Various pickup size and placement adjustments
  • Various clipping adjustments/fixes
  • Optimization improvements
  • Slightly increased length of cart path on A
  • Adjusted cover placement around A checkpoint
  • Increased BLU respawn wave time on A from 4 to 5
  • Reduced time added when A is capped from 300 to 180 seconds
  • Removed lower staircase outside RED’s first spawn
  • Reduced time added when C is capped from 300 to 240 seconds
  • Adjusted cover placement and player flow on D high ground
  • Increased payload elevator ascent speed from 0.2 to 0.25
  • Reduced payload elevator descent speed from 0.1 to 0.05
  • Fixed an exploit that allowed buildings to be placed on the payload elevator
  • Reduced BLU respawn wave time on D from 4 to 2
  • Increased RED respawn wave time on D from 7 to 8
  • Various minor visual fixes and adjustments
  • Adjusted placement of various pickups
  • Various clipping fixes
  • Removed ramp on RED’s side of B shipping containers
  • Added staircase connecting upper and lower levels of the B-C connector
  • Increased BLU respawn wave time on C from 4 to 5
  • Removed first roll forward zone after C checkpoint
  • Slightly increased height of shack outside RED final spawn
  • Extended overhang of roof adjacent to payload elevator
  • Decreased RED respawn wave time on D from 8 to 7
  • Various minor visual fixes and adjustments
  • Increased initial round time from 270 to 300 seconds
  • Added a staircase connecting the upper and lower levels of the bridge on B
  • Changed full ammo in B attic to a medium
  • Increased RED respawn wave time on B from 8 to 9
  • Reverted payload elevator speed from 0.25 to 0.2
  • Increased BLU respawn wave time on D from 3 to 4
  • Decreased RED respawn wave time on D from 10 to 8