Minor visual fixes
Continued detail pass Increased RED respawn wave time on B from 8 to 9 Fixed players getting stuck in the one-way door on B Fixed RED players spawning inside their first spawn door trigger Increased time added when B is capped from 180 to 240 seconds Added a delay before BLU’s second spawn activates after B is capped Reduced RED respawn wave time on C from 7 to 6 Added a ramp to the top of the dam running parallel to the payload elevator track Payload elevator speed now scales with the number of players capturing Expanded payload elevator dispenser radius to cover the entire platform Changed payload elevator announcer VO to only play once per round Added new finale explosion sequence (work in progress) Reduced RED respawn wave time on D from 9 to 8 Fixed the round ending if the payload cart is pushed onto the elevator in overtime Fixed players who captured C mistakenly receiving credit for capturing last Fixed a case where the payload cart could separate from the elevator Fixed players getting stuck inside the payload elevator control booth Fixed stickies sliding off bridge over the payload elevator Fixed the payload cart light being permanently enabled Various pickup size and placement adjustments Various clipping fixes and adjustments Various visual fixes and adjustments
Phoenix is now on the Steam Workshop! Continued detail pass Added interior soundscapes Increased RED respawn wave time on A from 5 to 6 Increased RED respawn wave time on B from 7 to 8 Reduced RED respawn wave time on D from 10 to 9 Added announcer VO to indicate when the payload elevator is in use Various pickup size and placement adjustments Various visual and clipping fixes (thanks Adam and Rhamkin!) Optimization improvements
Continued detail pass Adjusted cover and added water under the bridge on B Made front wall of shack overlooking the payload elevator transparent Increased payload elevator descent speed from 0.15 to 0.25 Increased BLU respawn wave time on D from 2 to 3 Fixed func_respawnroom not covering the entirety of RED final spawn Fixed players being stuck in a prop when teleported to RED final spawn Various pickup size and placement adjustments Various clipping fixes and adjustments
Began map-wide detail pass Reduced RED respawn wave time on A from 6 to 5 Adjusted position of RED first spawn front exit and window Removed dynamic door to lower route outside RED first spawn Removed staircase and jump route to balcony outside RED’s first spawn Reduced RED respawn wave time on B from 8 to 7 Removed walkway between left and right sides of C checkpoint building rafters Relocated BLU third spawn closer to D Increased width of D scaffold route Expanded area at the top of the payload elevator Enclosed balcony overlooking the payload elevator Mirrored orientation of large shack at the base of the payload elevator Moved RED final spawn further from payload elevator and increased its elevation Reduced BLU respawn wave time on D from 3 to 2 Increased RED respawn wave time on D from 9 to 10 Fixed overtime countdown not enabling while the payload elevator is in use Fixed hud not accurately representing the end point of the cart path Various cover placement and player flow adjustments Various pickup size and placement adjustments Various clipping fixes and adjustments Optimization improvements
Added a route through the cliffs between A and B that opens when A is capped Increased time added when A is capped from 180 to 240 seconds Removed the roll forward zone under the bridge on B Reduced RED respawn wave time on B from 9 to 8 Reduced time added when B is capped from 240 to 180 seconds Removed powerhouse interior route on D Adjusted cover size and placement on D low ground Removed openings along payload elevator path where players could get stuck Reduced payload elevator ascent speed from 0.5 to 0.35 Increased RED respawn wave time on D from 8 to 9 Various pickup size and placement adjustments Various minor visual fixes and adjustments Various clipping adjustments/fixes
Increased RED respawn wave time on C from 5 to 7 Redesigned payload elevator and surrounding area on D Increased payload elevator ascent speed from 0.25 to 0.5 Increased payload elevator descent speed from 0.05 to 0.15 Increased BLU respawn wave time on D from 2 to 3 Various detailing and other visual adjustments/fixes Various pickup size and placement adjustments Various clipping adjustments/fixes Optimization improvements
Slightly increased length of cart path on A Adjusted cover placement around A checkpoint Increased BLU respawn wave time on A from 4 to 5 Reduced time added when A is capped from 300 to 180 seconds Removed lower staircase outside RED’s first spawn Reduced time added when C is capped from 300 to 240 seconds Adjusted cover placement and player flow on D high ground Increased payload elevator ascent speed from 0.2 to 0.25 Reduced payload elevator descent speed from 0.1 to 0.05 Fixed an exploit that allowed buildings to be placed on the payload elevator Reduced BLU respawn wave time on D from 4 to 2 Increased RED respawn wave time on D from 7 to 8 Various minor visual fixes and adjustments Adjusted placement of various pickups Various clipping fixes
Removed ramp on RED’s side of B shipping containers Added staircase connecting upper and lower levels of the B-C connector Increased BLU respawn wave time on C from 4 to 5 Removed first roll forward zone after C checkpoint Slightly increased height of shack outside RED final spawn Extended overhang of roof adjacent to payload elevator Decreased RED respawn wave time on D from 8 to 7 Various minor visual fixes and adjustments
Increased initial round time from 270 to 300 seconds Added a staircase connecting the upper and lower levels of the bridge on B Changed full ammo in B attic to a medium Increased RED respawn wave time on B from 8 to 9 Reverted payload elevator speed from 0.25 to 0.2 Increased BLU respawn wave time on D from 3 to 4 Decreased RED respawn wave time on D from 10 to 8