Increased depth of water under A bridge Increased height of large hoodoo near A checkpoint Removed clipping from low cliff in A-B connector Reduced RED respawn wave time on A from 7 to 6 Reduced prop clutter and streamlined routing around the C cart path Removed roll forward zone outside C checkpoint building entrance Increased size of C checkpoint building and choke Moved C checkpoint closer to the C-D connector Increased time added when C is capped from 180 to 300 seconds Redesigned high ground and RED spawn on D Reverted payload elevator speed from 0.2 to 0.25 Increased RED respawn wave time on D from 6 to 10 Various pickup size and placement adjustments Various detailing and other visual changes Optimization improvements
Redesigned BLU high ground route into B Reduced RED respawn wave time on B from 9 to 8 Extended platform outside BLU low ground route into C Reduced payload elevator descent speed from 0.15 to 0.1 Reduced RED respawn wave time on D from 7 to 6 Various pickup size and placement adjustments Various visual changes Various clipping fixes
Reduced RED respawn wave time on A from 8 to 7 Added one-way door to B basement flank Reduced size of upper entrance to B attic Increased time added when B is capped from 180 to 240 seconds Reverted RED respawn wave time on C from 4 back to 5 Removed staircase from lower level of D lobby Added one-way door to upper route outside RED final spawn Adjusted orientation of some spawn points in RED final spawn Reduced BLU respawn wave time on D from 4 to 3 Adjusted placement of various pickups Various visual changes Various clipping fixes
Reduced incline of first cart path ramp in A-B connector Added route from balcony outside RED first spawn to B attic Added door to lower route outside RED first spawn that opens when A is capped Added chicken wire to rafters above low wall in C checkpoint building Added narrow path up to C cliff flank high ground Lowered terrain in C death pit Reduced RED respawn wave time on C from 5 to 4 Extended D catwalk route and increased it’s height by 64 units Adjusted cover and routing on left side of the dam to reduce clutter Reimplemented RED’s staircase access to BLU’s low ground flank into D Added ramp connecting upper and lower sections on right side of the dam Various pickup adjustments Various visual changes Various clipping fixes
Made upper entrance to B attic more visible Reduced incline of ramp into B checkpoint building Removed rollback zone from ramp into B checkpoint building Reimplemented staircase access to balcony outside RED’s first spawn Reduced time added when C is capped from 240 to 180 seconds Added floor grate that grants visibility between RED final spawn lobby and sewer Added ramp from powerhouse to lower balcony outside RED’s final spawn Removed doorway connecting powerhouse to sewer Removed several barrels from crest of the dam Reduced payload elevator speed from 0.25 to 0.2 Increased BLU respawn wave time on D from 2 to 4 Various visual changes Various clipping fixes
Redesigned cover around A checkpoint Increased BLU respawn wave time on A from 3 to 4 Reduced RED respawn wave time on A from 9 to 8 Reimplemented force respawn for RED when A is capped Redesigned B checkpoint building high ground Added rollback zone to ramp outside B checkpoint building Removed staircase access to balcony outside RED’s first spawn Moved RED first spawn slightly further from B and increased its elevation Adjusted position of RED first spawn doors and windows Reduced RED respawn wave time on B from 10 to 9 Reduced time added when B is capped from 300 to 180 seconds Removed cliff path up to high ground behind C checkpoint building Adjusted position of cover in shack outside C checkpoint building Reduced height of C checkpoint doorway Reduced time added when C is capped from 300 to 240 seconds Increased cover on D catwalk route Increased cover on first floor of D central shack Removed RED’s staircase access to BLU’s low ground flank into D Moved all RED spawn points on D to the middle of the spawn room Reduced RED respawn wave time on D from 9 to 7 Adjusted size and placement of various pickups Various visual changes
Minor changes attempting to fix persistent crash on map load for players running DX8 Changed medium ammo in upper area of C-D connector to a full
Removed prop suspected of causing some players to crash on map load Added spawn points to the right side of RED final spawn that enable when C is captured Removed medium ammo in D sewer Increased BLU respawn wave time on C from 3 to 4 Reduced RED respawn wave time on C from 6 to 5 Various clipping fixes
Redesigned BLU first spawn Removed force respawn for RED when A is capped Adjusted cover on A cliffs Added another staircase up to gas station roof Streamlined BLU’s high ground route into B Added jumper-accessible ledge to cliff wall in A-B connector Removed RED’s staircase access to BLU’s high ground on B Added ramp on RED’s side of B shipping containers Removed ambiguous crouch jump onto B bridge Extended roll forward zone on B Added window overlooking C to B-C connector building Added roll forward zones to ramps between B and C checkpoints Adjusted arrangement of catwalks in the C checkpoint building Moved C checkpoint into the C-D connector entrance Expanded low ground cliff area on C Changed pitch of C shack roof Redesigned D and C-D connectors Reduced size of payload elevator platform Reduced payload elevator speed from 0.5 to 0.25 Reduced RED respawn wave time on D from 10 to 9 Adjusted size/placement of various pickups Changed environment lighting/skybox Various other visual changes Optimization improvements
Map is now playable