Phoenix

Phoenix B4a

  • Increased depth of water under A bridge
  • Increased height of large hoodoo near A checkpoint
  • Removed clipping from low cliff in A-B connector
  • Reduced RED respawn wave time on A from 7 to 6
  • Reduced prop clutter and streamlined routing around the C cart path
  • Removed roll forward zone outside C checkpoint building entrance
  • Increased size of C checkpoint building and choke
  • Moved C checkpoint closer to the C-D connector
  • Increased time added when C is capped from 180 to 300 seconds
  • Redesigned high ground and RED spawn on D
  • Reverted payload elevator speed from 0.2 to 0.25
  • Increased RED respawn wave time on D from 6 to 10
  • Various pickup size and placement adjustments
  • Various detailing and other visual changes
  • Optimization improvements
  • Redesigned BLU high ground route into B
  • Reduced RED respawn wave time on B from 9 to 8
  • Extended platform outside BLU low ground route into C
  • Reduced payload elevator descent speed from 0.15 to 0.1
  • Reduced RED respawn wave time on D from 7 to 6
  • Various pickup size and placement adjustments
  • Various visual changes
  • Various clipping fixes
  • Reduced RED respawn wave time on A from 8 to 7
  • Added one-way door to B basement flank
  • Reduced size of upper entrance to B attic
  • Increased time added when B is capped from 180 to 240 seconds
  • Reverted RED respawn wave time on C from 4 back to 5
  • Removed staircase from lower level of D lobby
  • Added one-way door to upper route outside RED final spawn
  • Adjusted orientation of some spawn points in RED final spawn
  • Reduced BLU respawn wave time on D from 4 to 3
  • Adjusted placement of various pickups
  • Various visual changes
  • Various clipping fixes
  • Reduced incline of first cart path ramp in A-B connector
  • Added route from balcony outside RED first spawn to B attic
  • Added door to lower route outside RED first spawn that opens when A is capped
  • Added chicken wire to rafters above low wall in C checkpoint building
  • Added narrow path up to C cliff flank high ground
  • Lowered terrain in C death pit
  • Reduced RED respawn wave time on C from 5 to 4
  • Extended D catwalk route and increased it’s height by 64 units
  • Adjusted cover and routing on left side of the dam to reduce clutter
  • Reimplemented RED’s staircase access to BLU’s low ground flank into D
  • Added ramp connecting upper and lower sections on right side of the dam
  • Various pickup adjustments
  • Various visual changes
  • Various clipping fixes
  • Made upper entrance to B attic more visible
  • Reduced incline of ramp into B checkpoint building
  • Removed rollback zone from ramp into B checkpoint building
  • Reimplemented staircase access to balcony outside RED’s first spawn
  • Reduced time added when C is capped from 240 to 180 seconds
  • Added floor grate that grants visibility between RED final spawn lobby and sewer
  • Added ramp from powerhouse to lower balcony outside RED’s final spawn
  • Removed doorway connecting powerhouse to sewer
  • Removed several barrels from crest of the dam
  • Reduced payload elevator speed from 0.25 to 0.2
  • Increased BLU respawn wave time on D from 2 to 4
  • Various visual changes
  • Various clipping fixes
  • Redesigned cover around A checkpoint
  • Increased BLU respawn wave time on A from 3 to 4
  • Reduced RED respawn wave time on A from 9 to 8
  • Reimplemented force respawn for RED when A is capped
  • Redesigned B checkpoint building high ground
  • Added rollback zone to ramp outside B checkpoint building
  • Removed staircase access to balcony outside RED’s first spawn
  • Moved RED first spawn slightly further from B and increased its elevation
  • Adjusted position of RED first spawn doors and windows
  • Reduced RED respawn wave time on B from 10 to 9
  • Reduced time added when B is capped from 300 to 180 seconds
  • Removed cliff path up to high ground behind C checkpoint building
  • Adjusted position of cover in shack outside C checkpoint building
  • Reduced height of C checkpoint doorway
  • Reduced time added when C is capped from 300 to 240 seconds
  • Increased cover on D catwalk route
  • Increased cover on first floor of D central shack
  • Removed RED’s staircase access to BLU’s low ground flank into D
  • Moved all RED spawn points on D to the middle of the spawn room
  • Reduced RED respawn wave time on D from 9 to 7
  • Adjusted size and placement of various pickups
  • Various visual changes
  • Minor changes attempting to fix persistent crash on map load for players running DX8
  • Changed medium ammo in upper area of C-D connector to a full
  • Removed prop suspected of causing some players to crash on map load
  • Added spawn points to the right side of RED final spawn that enable when C is captured
  • Removed medium ammo in D sewer
  • Increased BLU respawn wave time on C from 3 to 4
  • Reduced RED respawn wave time on C from 6 to 5
  • Various clipping fixes
  • Redesigned BLU first spawn
  • Removed force respawn for RED when A is capped
  • Adjusted cover on A cliffs
  • Added another staircase up to gas station roof
  • Streamlined BLU’s high ground route into B
  • Added jumper-accessible ledge to cliff wall in A-B connector
  • Removed RED’s staircase access to BLU’s high ground on B
  • Added ramp on RED’s side of B shipping containers
  • Removed ambiguous crouch jump onto B bridge
  • Extended roll forward zone on B
  • Added window overlooking C to B-C connector building
  • Added roll forward zones to ramps between B and C checkpoints
  • Adjusted arrangement of catwalks in the C checkpoint building
  • Moved C checkpoint into the C-D connector entrance
  • Expanded low ground cliff area on C
  • Changed pitch of C shack roof
  • Redesigned D and C-D connectors
  • Reduced size of payload elevator platform
  • Reduced payload elevator speed from 0.5 to 0.25
  • Reduced RED respawn wave time on D from 10 to 9
  • Adjusted size/placement of various pickups
  • Changed environment lighting/skybox
  • Various other visual changes
  • Optimization improvements
Map is now playable