Pharaoh rc1
By Excalibuur
http://archive.tf2maps.net/showthread.php?t=9198
*** Changes for the release client ***
* Changed the color of ALL ambient lighting from the redish color to a more natural sun color
* Rebuilt and shrank the final red spawn room to allow faster access to the final point.
* Expanded the size of the "sniper deck" at the beginning of the map
* Relocated the entrance to the overlook between points A and B for balance
* Added more props, including some that can be built on
* Added an easter egg to reds 1st spawn room
* Rebuilt the balcony in the cave (added cover and eliminated the remaining parts of the old moving platform)
* Added over 30 new light sources to brighten up the darkest areas.
IMPORTANT NOTE: depending on your brightness settings some areas may still be a tad darker but i needed to balance functionality and looks equally
* Added more clip planes to eliminate a few exploits
CHANGES FOR RC1
* removed the ugly shadows from the track
* Fixed a bug with the respawn visualizer on blues last spawn point.
* Tweaked a few of the cap times.
* Updated screen pics coming tomorrow to show no shadows on track
Excal
*** Changes for the release client ***
* Changed the color of ALL ambient lighting from the redish color to a more natural sun color
* Rebuilt and shrank the final red spawn room to allow faster access to the final point.
* Expanded the size of the "sniper deck" at the beginning of the map
* Relocated the entrance to the overlook between points A and B for balance
* Added more props, including some that can be built on
* Added an easter egg to reds 1st spawn room
* Rebuilt the balcony in the cave (added cover and eliminated the remaining parts of the old moving platform)
* Added over 30 new light sources to brighten up the darkest areas.
IMPORTANT NOTE: depending on your brightness settings some areas may still be a tad darker but i needed to balance functionality and looks equally
* Added more clip planes to eliminate a few exploits
CHANGES FOR RC1
* removed the ugly shadows from the track
* Fixed a bug with the respawn visualizer on blues last spawn point.
* Tweaked a few of the cap times.
* Updated screen pics coming tomorrow to show no shadows on track
Excal