Petrichor

Petrichor rc1

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Artpass, gamemode prefix rename + Minor changes to the mode
Gamemode changes
  • Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
  • Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
  • Ubered and disguised players now do/don't contribute to the cart's push progress correctly
Map changes
  • Added cubemaps
  • De-emphasised the 'flank' side of the map overall
  • Redid the initial spawn area
  • Added a new route from spawn to the final CP area - Should mean more players are on the side of the map with the cart path, helping the rolling situation. Also has a sniper spot
  • Increased the base floor level of the lobby area
  • Removed stairs from the dropdown in the lobby to give defenders more of an advantage
  • Removed the 2nd dropdown to the side of the lobby
  • Relocated the Full Health + Ammo from the final CP area to the Lobby - Will make defending teams much stronger hopefully
  • Changed the position of some doorways in the lobby to hopefully increase the usage of the route to mid that leads to an overhang
  • Added back the ramp above the cart path, but in the defender's favour now
Map changes
  • Added a 3dsky
  • Did some detailing work to Red's spawn
  • Mitigated the map-length sightline by reshaping the middle building and the concrete block that the water tower/big crane sit on.
  • Removed the ramp attached to that concrete block - should make pushing up the incline a bit harder
  • Shortened the terminus area - hopefully to compound the ability of the losing team as fights will be closer range
Gamemode changes
  • Likely fixed the issue that led to overtime lasting indefinitely
  • Fixed the glow on the cart sometimes dissappearing at certain angles
  • Made the cart unpushable during the initial round start countdown
Map changes
  • Added some detailing work to blue's spawn