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Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
Ubered and disguised players now do/don't contribute to the cart's push progress correctly
Added a new route from spawn to the final CP area - Should mean more players are on the side of the map with the cart path, helping the rolling situation. Also has a sniper spot
Increased the base floor level of the lobby area
Removed stairs from the dropdown in the lobby to give defenders more of an advantage
Removed the 2nd dropdown to the side of the lobby
Relocated the Full Health + Ammo from the final CP area to the Lobby - Will make defending teams much stronger hopefully
Changed the position of some doorways in the lobby to hopefully increase the usage of the route to mid that leads to an overhang
Added back the ramp above the cart path, but in the defender's favour now
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