JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Map changes
Added a 3dsky
Did some detailing work to Red's spawn
Mitigated the map-length sightline by reshaping the middle building and the concrete block that the water tower/big crane sit on.
Removed the ramp attached to that concrete block - should make pushing up the incline a bit harder
Shortened the terminus area - hopefully to compound the ability of the losing team as fights will be closer range
Gamemode changes
Likely fixed the issue that led to overtime lasting indefinitely
Fixed the glow on the cart sometimes dissappearing at certain angles
Made the cart unpushable during the initial round start countdown
Map changes
Added some detailing work to blue's spawn