JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Rebuilt the mid planters to block long sightlines
Added cover to balcony to block some sightlines
Added sunlight to the parking lot
Fixed a few minor bugs
Tested this version without the left path out of spawn to decide what to do with it in a later version
Massively overhauled spawn to make it more interesting and redirect more people into the map’s main junctions
Reduced the medium packs in the underpass to small packs
Reshaped circular kiosks into peanut-shaped kiosks to help mid feel less cramped
Updated the Goober to be loud
Completely reshaped the mid building to fix multiple gameplay issues and cement the map’s now more focused theme
Updated the underpass the new geometry to make it a more interesting gameplay space
Extended the staging partitions to break up a sightline and make the staging area safer for attackers
Added new trees near mid
Touched up the waterfalls in preparation for the art pass
Massively overhauled the entire backfield, creating new, more concise routes
Added Observer Points
Lowered the height and width of the balconies
Increased the sizes of the func_regenerate brushes and door triggers
Updated the materials in glass walls to increase visibility
Lowered the railings on the inner escalators to not impede movement
Added lights to the balcony and control point
Added a new route from Spawn to Shelves to reduce spawn camping and make it more difficult for defenders to hold the attacking side Shelves.
Moved the right spawn door back to make space for the new route into Shelves.
Added an escalator leading to a balcony to give attackers easier high ground
Added an additional kiosk for cover near the point
Added various temporary objects to test cover locations
Opened up the taller divider walls
Removed the medium ammo pack from the top of the point and added new small health and ammo packs to the flank tunnel
Cleaned up the spawn escalators to provide better cover and reduce hiding places
Reduced the time it takes to capture the control point
Added shelves to the shelves to stop surfing
Added the goober