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Peruse a7

  • Rebuilt the mid planters to block long sightlines
  • Added cover to balcony to block some sightlines
  • Added sunlight to the parking lot
  • Fixed a few minor bugs
Tested this version without the left path out of spawn to decide what to do with it in a later version
  • Massively overhauled spawn to make it more interesting and redirect more people into the map’s main junctions
  • Reduced the medium packs in the underpass to small packs
  • Reshaped circular kiosks into peanut-shaped kiosks to help mid feel less cramped
  • Updated the Goober to be loud
  • Completely reshaped the mid building to fix multiple gameplay issues and cement the map’s now more focused theme
  • Updated the underpass the new geometry to make it a more interesting gameplay space
  • Extended the staging partitions to break up a sightline and make the staging area safer for attackers
  • Added new trees near mid
  • Touched up the waterfalls in preparation for the art pass
  • Massively overhauled the entire backfield, creating new, more concise routes
  • Added Observer Points
  • Lowered the height and width of the balconies
  • Increased the sizes of the func_regenerate brushes and door triggers
  • Updated the materials in glass walls to increase visibility
  • Lowered the railings on the inner escalators to not impede movement
  • Added lights to the balcony and control point
  • Added a new route from Spawn to Shelves to reduce spawn camping and make it more difficult for defenders to hold the attacking side Shelves.
  • Moved the right spawn door back to make space for the new route into Shelves.
  • Added an escalator leading to a balcony to give attackers easier high ground
  • Added an additional kiosk for cover near the point
  • Added various temporary objects to test cover locations
  • Opened up the taller divider walls
  • Removed the medium ammo pack from the top of the point and added new small health and ammo packs to the flank tunnel
  • Cleaned up the spawn escalators to provide better cover and reduce hiding places
  • Reduced the time it takes to capture the control point
  • Added shelves to the shelves to stop surfing
  • Added the goober