a6 changes:
  • A bit of optimization
  • Fixed some overlay issues
  • Added a few more spectator povs
a5 changes
  • raised lower spawner
  • removed block on the sides, replaced with an indent you can jump up (dont need to crouch)
  • brightened up the map in some areas
  • fixed potentially bumping a pixel on the sides
a4 changes:
- Fixed a lighting bug
a3 changes:
  • Slopes in corners are shallower, and extended slopes near spawn. should make for better defenses
  • Added a ceiling to leaf
  • Removed small slopes on mid to so slopes don't eat dribbles
  • Brightened up some areas
  • Filled in gaps on corner ramps
  • Adjusted some details on the fence, added different colors to differentiate height
  • Adjusted lightmap scales in some areas to reduce map size (unfortunately had to remove HDR as well)
  • Inverted the dips on the sides of mid, is now a mound and should block sightline
Changes:
  • Made fence bigger with more details for dribble options (including a box against shelf)
  • Put markers above spawn doors
  • Made stairs going up to mid less steep, should be easier to ramp slide
  • Fixed pixel walk on the sides of the goals