Paruparo

Paruparo A8

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  • adjusted respawnwave times
  • adjusted some geometry
  • block bullets the train platform at spawn
  • adjusted the side flank routes, partitioning it with a wall
  • other error fixes
Not a new version

Map name changed from Mariposa to Paruparo (both means butterfly in certain languages). changing the name because Mariposa seems to be a name that was already taken and I want to make the map distinct and unique on its name.
  • clipping fixes
  • raised up the metal cover at mid for a little bit
  • widened up a lot of doorways
  • lengthen walk from spawn to mid (expanded the area near spawn for a little bit)
  • small visual tweaks, etc
  • adjusted ramps in mid
  • added an additional route going to mid
  • also added a mini flank near that said new route
  • changed window location in the flank building
  • made the metal cover see through in the flank building
  • adjusted mid, shuffling the approach to the point
  • added a high ground option towards mid
  • clipped off the rocket prop
  • adjusted one of the flank entrances
  • other smaller changes
  • expanded some parts of the flank building
  • added a ramp to between the routes for easy access
  • clipped the stairs at spawn
  • disable collisions on the door frames at spawn
  • adjusted covers at point for a bit
  • added several small detailing
  • widened up some doorways
  • adjusted some health packs
  • adjusted lighting
  • adjusted some structures
  • textured some walls
  • added info_observer_points
  • fixed the skybox blocking explosive projectiles
  • miscellaneous fixes
  • decreased the amounts of HP packs
  • clipped some parts of the map
  • optimized the map
  • blocked off the window on the flank buildings
  • added textures
  • other miscellaneous changes
A semi-rework, large changes in the flanks and the mid is adjusted for a bit

  • adjusted ammo and health packs
  • small visual adjustments at spawn
  • adjusted mid layout
  • changed flank areas to be more spacious and open
  • other smaller changes
  • lower some geometry to avoid heavy being op
  • added some cover on mid
  • adjusted door route to one of the flanks

this is rather an experimental version, I plan to overhaul the flank routes in the next version
  • added an additional route, serving as a flank
  • removed health pickups at mid
  • adjusted one of the routes to prevent it from becoming a long sightline
  • adjusted one of the spawn routes
  • added some covers
  • more smaller layout adjustments
  • removed prop collision on some props