- Redesigned routes from spawn to mid, rebuilding all structures between
- Added additional drop down from yard building into underground flanks
- Redesigned waterfall to be inside a cave, moved healthkit onto ground
- Adjusted water and sand to be better built
- Redesigned Spawnrooms to be closer to point and allow for easier navigation
Overall I'm really happy with the current design! I think as long as the new connector buildings play well, I could be close to nailing down the design. I am still concerned that people find it too big or that the routes are confusing, but to me it feels like thats just being unfamiliar with the routes. Plenty of maps required a good couple games to understand all the routes, something you don't get from a 15 minute playtest.