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Pain Train Station A3

This update focuses more on refining what is already here.

Major changes:

  1. Remodeled cliff to be more accessible
  2. Added windows to the first floor of the main building to improve visibility
  3. Took out my frustration on the hammer editor on Doug
  4. Added more cover to the control point
  5. Widened the control point by ~64 hmu
  6. Doug's addiction to beer has developed
  7. Got rid of the fence between the routing buildings and closed the gap
  8. Added cover for people leaving the main building to mid
I realize now that the core design of the map is fatally flawed so I am now using it as a platform to try new things and get experience with the hammer editor so I am able to produce something a little more competent. Have fun!
like many first maps it kinda... wasn't very fun. This is an experimental version of the map so please be as harsh as you can when testing.

Major Changes:
  1. Reduced prop spam
  2. Raised mid
  3. Widened the map to make room for the new mid
  4. Deleted courtyard and replaced it with pain town
  5. Closed battlement windows (it was getting chilly)
  6. Made battlements more accessible
  7. Moved and added health and ammo pickups
  8. Increased train speed from 550 hm/s to 600 hm/s
  9. Doug the fridge is now canonically an alcoholic
  10. Deleted barrel tunnel
  11. Reduced the cursed shutter doors
  12. Went insane trying to fix a lighting glitch that ultimately was caused by turning ramp brushes into func_details (see discord)
  13. Made roof behind the battlements walkable (you still can't jump on top of the other buildings, please tell me if you want that changed)
All of these updates are subject to change with feedback, have fun!
This is meant to be the first official version of my map. Admittedly I did upload the first version of my map a little too soon. I hope you enjoy my creation.
Use this version of the map, your eyes will thank you